BUZIOL GAMES 20th anniversary
BUZIOL GAMES 20th anniversary
Hello everyone! This is the 20th anniversary page of Buziol Games Software (SOFTENDO GAMES).
I'm a former creator of Buziol Games Software in 2001 year and rebranded it to Softendo Freeware Games in 2006 year. I'm a full-stack game developer. Both studios were managed only by me. I've made a lot of popular freeware games like Mario Forever, Mario Forever Galaxy, Zelda Forever, Urbagility 2, Stargrade, Myster Muszel and much more Mario Games style apps.
My ALL GAMES WERE DOWNLOADED in
several hundred million from 2001 to 2014 year from around the World.
Most of the games were created more likely by my own, but some of the projects were little supported by some testers like my younger brother Maurycy (Skell) Zarzycki, Damian (Damianoz) Zdancewicz, Aleksander (Cage) Kowalczyk and a few more people. Most of my games were created from early access to end stage only by my own, counting from concept art, graphics, collect sound effects, collecting music, creating title screens, level projects, menu projects, platform algoritms, game engines, story writting and testing.
Hello everyone! This is the 20th anniversary page of Buziol Games Software (SOFTENDO GAMES).
I'm a former creator of Buziol Games Software in 2001 year and rebranded it to Softendo Freeware Games in 2006 year. I'm a full-stack game developer. Both studios were managed only by me. I've made a lot of popular freeware games like Mario Forever, Mario Forever Galaxy, Zelda Forever, Urbagility 2, Stargrade, Myster Muszel and much more Mario Games style apps.
I'm a former creator of Buziol Games Software in 2001 year and rebranded it to Softendo Freeware Games in 2006 year. I'm a full-stack game developer. Both studios were managed only by me. I've made a lot of popular freeware games like Mario Forever, Mario Forever Galaxy, Zelda Forever, Urbagility 2, Stargrade, Myster Muszel and much more Mario Games style apps.
My ALL GAMES WERE DOWNLOADED in
several hundred million from 2001 to 2014 year from around the World.
several hundred million from 2001 to 2014 year from around the World.
Most of the games were created more likely by my own, but some of the projects were little supported by some testers like my younger brother Maurycy (Skell) Zarzycki, Damian (Damianoz) Zdancewicz, Aleksander (Cage) Kowalczyk and a few more people. Most of my games were created from early access to end stage only by my own, counting from concept art, graphics, collect sound effects, collecting music, creating title screens, level projects, menu projects, platform algoritms, game engines, story writting and testing.